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Rudimentary Brick House - Detailed Architectural Asset ilanı için 1. medya

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A detailed rudimentary brick house created with clean geometry, baked PBR materials, and multiple mesh versions for flexible use across different production needs.

The asset represents an old rustic brick structure suitable for architectural visualization, cinematic environments, realistic scenes, historical settings, ruins, countryside projects, and large-scale 3D environments.

The model includes three geometry versions (Basic, Optimized and High), allowing flexibility between performance, visual quality, and close-up rendering.

Technical Information

  • Real-world scale: Yes

  • House Dimensions: 11.3 m (Width – X) × 5.55 m (Depth – Y) × 6 m (Height – Z)

  • Geometry - Basic Version: 298,716 vertices | 787,185 edges | 491,152 faces | 491,152 triangles

  • Geometry - Optimized Version: 427,088 vertices | 1,169,837 edges | 745,432 faces | 745,432 triangles

  • Geometry - High Version: 938,112 vertices | 2,697,981 edges | 1,762,552 faces | 1,762,552 triangles

  • Geometry structure: 5 separate objects per version

  • Object Structure: house_base, house_body, house_door_window, house_flashing_ridgemortar, house_roof

  • Geometry topology: Clean and organized

  • Triangulation: Controlled triangulation applied for consistent shading across platforms

  • Mesh Integrity: No non-manifold geometry, no loose elements, no duplicate vertices

  • UVs: Single UV Map per object

  • Texel Density: Basic ~1.25 px/cm | Optimized ~2.5 px/cm | High ~5 px/cm

  • UV Padding: Infinite Dilation

  • Materials: 2

  • Material Slots: House Body, Roof Tiles

  • Texture Atlas: 2

  • Texture Maps: BaseColor, Normal, Roughness, Metallic, Displacement

  • Texture Resolution: Basic 2K | Optimized 4K | High 8K PBR textures (power of two)

  • Baking: Clean bake with proper infinite padding to prevent bleeding

  • Shading: Correctly oriented normals with consistent shading

  • Geometry Variations: Basic, Optimized, High

  • Dependencies: No procedural dependencies in exported formats – fully baked and ready for use

  • Compatibility: Compatible with major engines and software (Unreal Engine, Unity, Blender)

  • File Structure: Clean and organized with clear naming conventions

  • Production Ready: Built following consistent and reliable production standards

  • Included Formats: BLEND, FBX, GLB, GLTF

Additional Notes

  • Preview renders were created using the original Blender production setup.

  • The .blend file includes the complete non-destructive production workflow and the highest-quality texture setup.

  • Exported formats contain applied geometry and materials, optimized for FBX, GLB and GLTF workflows.

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