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Runtime Audio Importer (MetaSound) ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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โ„น๏ธ Note: If you have the regular Runtime Audio Importer plugin installed, please remove it before installing the MetaSound version.

๐Ÿ”Š Advanced runtime audio processing plugin for Unreal Engine with MetaSound support

Transform your game's audio capabilities with a comprehensive system for dynamic audio processing, featuring runtime importing, streaming, transcoding, exporting, real-time microphone capture, voice activity detection and acoustic echo cancellation. From loading diverse audio formats to managing live microphone input, transcoding between formats, and precise audio control - handle all your runtime audio needs with a single solution.

Quick links:

Key features:

๐Ÿ“ฅ Runtime Audio Processing:
  • Seamless Integration: Works exactly like native Unreal Engine sound waves across all platforms

  • Dynamic Import: Load MP3, WAV, FLAC, OGG (VORBIS/OPUS), BINK, RAW (PCM) at runtime from files or memory

  • Runtime Export: Generate OGG (VORBIS/OPUS), WAV, BINK, RAW (PCM) during gameplay

  • Real-time Transcoding: Convert between formats dynamically

  • Automatic Format Detection: Smart recognition from file extension or data analysis

๐ŸŽฏ Specialized Sound Wave System:

โšก Advanced Runtime Features:

๐Ÿ› ๏ธ Technical Capabilities:
  • Cross-platform runtime support across all UE platforms

  • Complete Blueprint and C++ runtime API coverage

  • Runtime memory management and optimization

  • Comprehensive error handling for runtime operations

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