
설명
Build readable fantasy interfaces with 5,000 separately designed icons organized across 50 focused gameplay categories. Every unique design is supplied in Full Color, White Monochrome and Black Monochrome at 1024 x 1024, 512 x 512 and 256 x 256. The complete library contains exactly 45,000 transparent PNG files without counting style or resolution derivatives as unique designs.
Classes: Mage / Wizard, Barbarian / Berserker, Shaman / Spiritcaller, Spellblade / Battlemage, Summoner / Conjurer,
Alchemist / Plague Doctor, Engineer / Artificer, Gunslinger / Outlaw, Psion / Mindweaver, Chronomancer.
The three Additional Files contain the complete PNG library, 150 transparent 4096 atlases, JSON and CSV metadata/mappings, searchable offline HTML catalogs and contact sheets.
Unity 6.1 and Unreal Engine 5.8 packages provide 5,000 Full Color 256 assets configured for UI workflows.
HIGHLIGHTS
- 5,000 unique designs
- 50 gameplay categories
- 45,000 transparent PNG files
- Full Color, White Monochrome and Black Monochrome
- 1024 x 1024, 512 x 512 and 256 x 256
- 150 transparent 4096 x 4096 atlases
- JSON and CSV metadata and atlas mappings
- Searchable offline HTML catalogs
- Unity 6.1: 5,000 configured Sprite assets
- Unreal Engine 5.8: 5,000 configured Texture2D UI assets
- No runtime code, custom plugins or third-party dependencies
CATEGORY AND CLASS SCOPE
Mage / Wizard: Arcane Projectiles & Force Magic; Blink, Portals & Spatial Magic; Mana Wards, Barriers & Countermagic; Spellcraft, Runes & Magical Focuses; Controlled Elemental & Area Spells
Barbarian / Berserker: Brutal Axes, Hammers & Great Weapons; Rage, Fury & Berserk States; Ground Slams, Shockwaves & Stuns; Pain Resistance & Savage Endurance; War Cries, Charges & Onslaughts
Shaman / Spiritcaller: Totems, Rituals & Tribal Talismans; Ancestral Spirits & Spirit Animals; Storm, Wind, Lightning & Rain; Earth, Stone & Tremor Magic; Spiritual Healing & Purification
Spellblade / Battlemage: Enchanted & Elemental Weapons; Teleport Strikes & Magical Mobility; Mana Armor, Parries & Counters; Spectral & Floating Weapon Summons; Spell-Infused Melee Techniques
Summoner / Conjurer: Summoning Circles, Gates & Contracts; Elemental & Planar Summons; Familiars, Beasts & Spirit Companions; Constructs & Conjured Objects; Minion Commands, Buffs & Sacrifice
Alchemist / Plague Doctor: Potions, Elixirs & Buff Mixtures; Poisons, Toxins, Acids & Plagues; Chemical Bombs, Smoke & Gas; Transmutation, Catalysts & Mutation; Antidotes, Serums & Healing Compounds
Engineer / Artificer: Turrets, Cannons & Deployables; Mines, Traps & Mechanical Charges; Drones, Automatons & Mechanical Allies; Mechanical Armor, Shields & Repair; Power Cores, Sensors & Overclocking
Gunslinger / Outlaw: Pistols, Revolvers & Quick Draw; Rifles, Marksmanship & Critical Shots; Special Ammunition & Weapon Enhancement; Ricochets, Fan Fire & Gun Tricks; Smoke, Dynamite & Tactical Mobility
Psion / Mindweaver: Psychic Blasts & Psionic Energy; Telekinesis, Gravity & Levitation; Mind Control, Fear & Hypnosis; Astral Projection & Consciousness; Mental Shields & Reality Distortion
Chronomancer: Acceleration, Slow & Temporal Speed; Time Stop, Delay & Stasis; Rewind, Temporal Echoes & Second Chances; Future Sight, Past Sight & Timelines; Time Loops, Paradoxes & Reality Fractures










