
Descrizione
Build readable fantasy interfaces with 5,000 separately designed icons organized across 50 focused gameplay categories. Every unique design is supplied in Full Color, White Monochrome and Black Monochrome at 1024 x 1024, 512 x 512 and 256 x 256. The complete library contains exactly 45,000 transparent PNG files without counting style or resolution derivatives as unique designs.
Classes: Mage / Wizard, Barbarian / Berserker, Shaman / Spiritcaller, Spellblade / Battlemage, Summoner / Conjurer,
Alchemist / Plague Doctor, Engineer / Artificer, Gunslinger / Outlaw, Psion / Mindweaver, Chronomancer.
The three Additional Files contain the complete PNG library, 150 transparent 4096 atlases, JSON and CSV metadata/mappings, searchable offline HTML catalogs and contact sheets.
Unity 6.1 and Unreal Engine 5.8 packages provide 5,000 Full Color 256 assets configured for UI workflows.
HIGHLIGHTS
- 5,000 unique designs
- 50 gameplay categories
- 45,000 transparent PNG files
- Full Color, White Monochrome and Black Monochrome
- 1024 x 1024, 512 x 512 and 256 x 256
- 150 transparent 4096 x 4096 atlases
- JSON and CSV metadata and atlas mappings
- Searchable offline HTML catalogs
- Unity 6.1: 5,000 configured Sprite assets
- Unreal Engine 5.8: 5,000 configured Texture2D UI assets
- No runtime code, custom plugins or third-party dependencies
CATEGORY AND CLASS SCOPE
Mage / Wizard: Arcane Projectiles & Force Magic; Blink, Portals & Spatial Magic; Mana Wards, Barriers & Countermagic; Spellcraft, Runes & Magical Focuses; Controlled Elemental & Area Spells
Barbarian / Berserker: Brutal Axes, Hammers & Great Weapons; Rage, Fury & Berserk States; Ground Slams, Shockwaves & Stuns; Pain Resistance & Savage Endurance; War Cries, Charges & Onslaughts
Shaman / Spiritcaller: Totems, Rituals & Tribal Talismans; Ancestral Spirits & Spirit Animals; Storm, Wind, Lightning & Rain; Earth, Stone & Tremor Magic; Spiritual Healing & Purification
Spellblade / Battlemage: Enchanted & Elemental Weapons; Teleport Strikes & Magical Mobility; Mana Armor, Parries & Counters; Spectral & Floating Weapon Summons; Spell-Infused Melee Techniques
Summoner / Conjurer: Summoning Circles, Gates & Contracts; Elemental & Planar Summons; Familiars, Beasts & Spirit Companions; Constructs & Conjured Objects; Minion Commands, Buffs & Sacrifice
Alchemist / Plague Doctor: Potions, Elixirs & Buff Mixtures; Poisons, Toxins, Acids & Plagues; Chemical Bombs, Smoke & Gas; Transmutation, Catalysts & Mutation; Antidotes, Serums & Healing Compounds
Engineer / Artificer: Turrets, Cannons & Deployables; Mines, Traps & Mechanical Charges; Drones, Automatons & Mechanical Allies; Mechanical Armor, Shields & Repair; Power Cores, Sensors & Overclocking
Gunslinger / Outlaw: Pistols, Revolvers & Quick Draw; Rifles, Marksmanship & Critical Shots; Special Ammunition & Weapon Enhancement; Ricochets, Fan Fire & Gun Tricks; Smoke, Dynamite & Tactical Mobility
Psion / Mindweaver: Psychic Blasts & Psionic Energy; Telekinesis, Gravity & Levitation; Mind Control, Fear & Hypnosis; Astral Projection & Consciousness; Mental Shields & Reality Distortion
Chronomancer: Acceleration, Slow & Temporal Speed; Time Stop, Delay & Stasis; Rewind, Temporal Echoes & Second Chances; Future Sight, Past Sight & Timelines; Time Loops, Paradoxes & Reality Fractures










