A procedural shader made to deal with video memory bottlenecks and textures inconsistency.
Based on tile texturing, it can give 2000 px/m texture density using the mix of reusable tiles and small unique trextures.
The unique textures can be arranged in a grid and the grid cells can be selected with custom data.
It uses VC to select materials from curves, which can be tweaked at any time within UE.
3 effects - dirt, weathering and damages are flexible to set with curves and material instances. Effects intensity can be changed with custom data.
Outputs support:
More info in the video: https://youtu.be/eSqX5EE9gQE
This pack is managed via a single master project. 00_Common folders contain assets shared among the listings.
Please consider to check the props listings, if you're looking for the UK setting props - London Street Props | Fab, London Street Props (Free) | Fab
Support: Procedural Props Shader | Support : u/Minimaliano