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AIBrain ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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AIBrain is a framework for building advanced AI behavior in Unreal Engine using itยดs StateTree system. Designed for flexibility and performance, it adds powerful systems and components to enhance AI perception, communication, decision-making, and coordinationโ€”all fully usable in both C++ and Blueprints.

Interested in our product? Be sure to check out the videos to see if it meets your needs. Got questions? Join our Discord communityโ€”our team is happy to help!

๐Ÿ“ฝ๏ธ Preview Video: Watch on YouTube

๐Ÿ“„ Documentation: Google Docs

๐ŸŒSupport: Discord

๐Ÿ“ฆ Example Project: Included in plugin folder (AIBrain Content)

This plugin contains multiple systems. All systems have tasks and conditions you can use to build your own ai logic in statetree. 
(See documentation for more information per system)

IMPORTANT: Roads does not work as intended in 5.6, 5.7 because of Issue: UE-313874
A new road blueprint has been added as a temp solution.

This plugin use and works best if your AI will be using these unreal systems:

  • The AI Perception Component

  • StateTree

  • Blackboard

Using our product in your game? Let us know! We'd love to help promote your game to our community.

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