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Media 1 for listing Realistic Medieval Metal Shield with Cross - Game and Cinematic

Description

A realistic medieval metal shield featuring a central cross design, created with clean geometry and carefully optimized topology for efficient real-time performance and high-quality cinematic rendering.

The asset represents a detailed medieval shield suitable for historical scenes, medieval environments, cinematic productions, fantasy worlds, and real-time applications requiring visually accurate props.

The geometry was carefully structured to preserve the characteristic silhouette and structural details of a medieval shield while maintaining efficient topology, allowing the asset to perform well in both game environments and high-quality close-up renders.

The model includes three geometry versions (low, mid, and high poly), providing flexibility for different levels of detail depending on project requirements.

Technical Information

  • Real-world scale: Yes

  • Shield Dimensions: 0.388 m (Width – X) × 0.0508 m (Depth – Y) × 0.583 m (Height – Z)

  • Geometry Versions:

  • Low Poly Geometry: 3,788 vertices | 11,099 edges | 7,330 faces | 7,330 triangles

  • Mid Poly Geometry: 14,715 vertices | 43,672 edges | 28,976 faces | 28,976 triangles

  • High Poly Geometry: 58,387 vertices | 174,272 edges | 115,904 faces | 115,904 triangles

  • Geometry: Clean and optimized topology

  • Object structure: Single object (Shield)

  • UVs: Single UV Map (non-overlapping)

  • Materials: 1

  • Texture Atlas: 1

  • Texture Maps: 4 (BaseColor, Roughness, Normal, Metallic)

  • Texture System:

  • 4K PBR textures included

  • Texel Density: ~36 px/cm

  • UV Padding: 64 px margin

  • Included formats: BLEND, FBX, GLB, GLTF

Additional Notes

  • A single material and a single texture atlas are used to keep the asset efficient and easy to integrate into real-time engines such as Unreal Engine and Unity.

  • Preview renders were created using the original Blender production setup.

  • The included .blend file contains the complete non-destructive production setup used during development.

  • Exported formats contain applied geometry and materials and are optimized for FBX, GLB and GLTF workflows.

Included formats

Additional files