Description
This is my unreal interactive digital showroom scene. It contains two engineering files, one is the blueprint interactive exhibition hall, the other is the exhibition hall scene model and building model module. The building models are all low poly, and the textures are generated by AI and then converted into gray and normal maps by photoshop. The maps of all building modules are baked by PBR process, with resolutions ranging from 2K to 4K. To expand the usage scenario, I made the Building module into both intact and damaged versions, both in the Building model level.
Project files include:
1. Interactive exhibition project document (Exhibition_Hall_IT);
2. Exhibition museum model scene engineering document (Exhibition_Hall, including 2 levels: Exhibition_Hall and Building_module);
Polygon count:
Number of building module vertices: 99097
Building module polygon count: 75691
Collision:
All models are independent collisions
Polygon count:
Number of building module vertices: 99097
Building module polygon count: 75691
LODs: No
Material quantity: 92
Texture resolution: 2048*2048/4096*4096
Supported development platforms:
Windows: Yes
Mac: Yes
Included formats
- versions
- fbx
- converted glb, gltf, and usdz