Skip to content
Media 1 for listing Kings Chamber Ancient Egyptian exhibition hall

Description

This is my unreal interactive digital showroom scene. It contains two engineering files, one is the blueprint interactive exhibition hall, the other is the exhibition hall scene model and building model module. The building models are all low poly, and the textures are generated by AI and then converted into gray and normal maps by photoshop. The maps of all building modules are baked by PBR process, with resolutions ranging from 2K to 4K. To expand the usage scenario, I made the Building module into both intact and damaged versions, both in the Building model level.

Project files include:

1. Interactive exhibition project document (Exhibition_Hall_IT);

2. Exhibition museum model scene engineering document (Exhibition_Hall, including 2 levels: Exhibition_Hall and Building_module);

Polygon count:

Number of building module vertices: 99097

Building module polygon count: 75691

Collision:

All models are independent collisions

Polygon count:

Number of building module vertices: 99097

Building module polygon count: 75691

LODs: No

Material quantity: 92

Texture resolution: 2048*2048/4096*4096

Supported development platforms:

Windows: Yes

Mac: Yes

Included formats

  • logo of Unreal Engine format
  • fbx
  • converted glb, gltf, and usdz