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Smart Lights 제품 등��록을 위한 미디어 1개

설명

SMARTZONE HELPER TOOL PLUGIN MUST BE INSTALLED AND CAN BE FOUND HERE

Version 3.0

This system optimizes the light in your scene to get much better performance. There are different methods in which this achieved. Various Improvements Including a new mode to optimize by distance instead of by FPS. This can be changed and set when a player enters a zone. "Zones disable lights that don't need to be on saving performance." this allows you to setup different optimization methods on the fly. maybe you want one room to use the FPS Method and the next the Distance based method also being able to change the distance for different rooms as well. a new Light type called snapshot. No more shadows popping in! this will save static shadows on the walls inside a light function so it will switch from dynamic to static lighting based on distance or FPS! also including options to add a light flicker. this can give realism to a burning torch or experiment and add a flicker to your lights for a horror type feel. Create Light Functions with any of your own textures with snapshot basic. A new feature called SmartLink will also allow you to optimize particles in your scene with the lighting! All this and more in this update.

IMPORTANT: No written documentation. Documentation would be hard to cover how this fully functions. That's why there is a full video showing you all the different cases and how to use this system properly. I would recommend watching the full video but don't worry its easy to follow and understand. The Video Provides many different situations on where different methods are use. Due Note This system will take a few hours to learn.

Tutorial / Preview: Link

Technical Information

It has been updated so the Delete Textures function deletes textures correctly but you may not see instant removal. After deleting textures close then reopen the editor and the textures will be gone. Some Engine versions don't allow the instant removal so they are marked for deletion and will be removed once you close the editor.

Change Log:

Version 1.1

Various fixes including a new Smart Zone Helper Tool and now have a option to "Use Zones Only" which allows the use of the zones but no optimization is applied to the light.

Version 1.5

Various improvements with the feature to automatically convert all of your normal lights in your scene to smart lights with the click of a button.

Version 2.0

All Smart Lights will trace for walls and set the zones for you.

New improved workflow. Better Stability.

Version 3.0

Various Improvements Including a new mode to optimize by distance instead of by FPS. This can be changed and set when a player enters a zone. this allows you to setup different optimization methods on the fly. maybe you want one room to use the FPS Method and the next the Distance based method also being able to change the distance for different rooms as well. a new Light type called snapshot. No more shadows popping in! this will save static shadows on the walls inside a light function so it will switch from dynamic to static lighting based on distance or FPS! also including options to add a light flicker. this can give realism to a burning torch or experiment and add a flicker to your lights for a horror type feel. A new feature called SmartLink will also allow you to optimize particles in your scene with the lighting! All this and more in this update.

Be sure to check back for future updates.

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