
描述
Editor utility plugin that automatically cuts static meshes to fit the landscape surface, eliminating underground geometry and preventing z-fighting artifacts. Perfect for placing buildings, rocks, and structures on uneven terrain without manual mesh editing.
Features:
Automatic landscape intersection detection using binary search
Remove all underground triangles with a single click
Real-time preview with X-Ray mode to see cut results through terrain
Support for all LOD levels (LOD0 only, all LODs, or specific LOD) and Nanite meshes
Configurable padding for precise control over cut boundaries
Non-destructive workflow - creates optimized copies, originals remain unchanged
Batch processing support for multiple meshes
Blueprint API - Automate via Editor Utility Blueprints or Python
Advanced post-processing options:
Recalculate normals for correct lighting on cut surfaces
Generate complex collision (Use Complex As Simple)
Weld vertices to eliminate T-junction seams
Use Cases:
Building placement on uneven terrain
Rock and debris placement on hills
Roads and pathways conforming to landscape
Any scenario where static meshes intersect with landscape terrain
Important note: This is an editor-only tool. It processes static meshes in the editor and creates optimized versions. Does not modify runtime behavior.
Documentation Link: [Here]
Changelog: [Here]
*static meshes and other objects are not included in the package





