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File multimediali per l'articolo Static Mesh Landscape Corrector: 1

Descrizione

Editor utility plugin that automatically cuts static meshes to fit the landscape surface, eliminating underground geometry and preventing z-fighting artifacts. Perfect for placing buildings, rocks, and structures on uneven terrain without manual mesh editing.

Showcase video

Features:
  • Automatic landscape intersection detection using binary search

  • Remove all underground triangles with a single click

  • Real-time preview with X-Ray mode to see cut results through terrain

  • Support for all LOD levels (LOD0 only, all LODs, or specific LOD) and Nanite meshes

  • Configurable padding for precise control over cut boundaries

  • Non-destructive workflow - creates optimized copies, originals remain unchanged

  • Batch processing support for multiple meshes

  • Blueprint API - Automate via Editor Utility Blueprints or Python

Advanced post-processing options:
  • Recalculate normals for correct lighting on cut surfaces

  • Generate complex collision (Use Complex As Simple)

  • Weld vertices to eliminate T-junction seams

Use Cases:
  • Building placement on uneven terrain

  • Rock and debris placement on hills

  • Roads and pathways conforming to landscape

  • Any scenario where static meshes intersect with landscape terrain

Important note: This is an editor-only tool. It processes static meshes in the editor and creates optimized versions. Does not modify runtime behavior.

Documentation Link: [Here]

Changelog: [Here]

*static meshes and other objects are not included in the package

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