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商品 Static Mesh Actor Collector 的媒体 1
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描述

Static Mesh Actor Collector helps you turn actors already arranged in a level into a reusable Actor Blueprint—without changing the original actors.

Select the actors you want to collect, choose where the new Blueprint should be saved, select a pivot mode, and click Create. The plugin preserves the original position, rotation, and scale of the collected objects, then saves the Blueprint and places a new instance in the current level.

## Documentation and Support

Product Demo Video:

https://youtu.be/PAtVBmN1ui8?si=vP1T9V8nDuoSgHQ8

Documentation:

https://github.com/givecode/StaticMeshActorCollector

Bug Reports and Feature Requests:

https://github.com/givecode/StaticMeshActorCollector/issues

If you encounter a problem or would like to request a new feature, please create a GitHub Issue. For bug reports, please include your Unreal Engine version, reproduction steps, screenshots, and relevant Output Log messages.

How Actors Are Collected

  • Static Mesh Components from regular actors are added as components to the new Blueprint.

  • Selected Blueprint Actors are preserved as Child Actor Components.

  • Unsupported actors are ignored.

  • Original actors remain unchanged.

Key Features

  • Creates a reusable Actor Blueprint from selected level actors

  • Preserves the original spatial layout

  • Supports three pivot modes:

    • Bounds Center: Uses the center of the complete selection

    • Nearest to World Origin: Uses the selected actor closest to (0, 0, 0)

    • Farthest from World Origin: Uses the selected actor farthest from (0, 0, 0)

  • Supports custom /Game save directories and asset names

  • Copies commonly used mesh, material, collision, visibility, mobility, navigation, shadow, and component tag settings

  • Automatically saves and selects the new Blueprint in the Content Browser

  • Automatically places an instance in the current level

  • Generated Blueprints do not require this plugin at runtime

Quick Workflow

  1. Select the actors in the Level Editor.

  2. Open Tools > Create Actor Blueprint from Selection, or use the Actor context menu.

  3. Choose a pivot mode.

  4. Enter the save directory and asset name.

  5. Click Create.

Important Information

  • This tool creates an Actor Blueprint containing components. It does not merge geometry or generate a new Static Mesh asset.

  • The plugin is editor-only and currently supports Unreal Engine 5.8 on Windows 64-bit.

  • Static Mesh Component settings are copied selectively; specialized settings may require manual adjustment.

  • ISM and HISM per-instance transforms and custom data are not converted.

  • Dynamic Material Instances and unsafe references to objects in the source level are not saved.

  • Existing attachment hierarchies are not rebuilt, but the initial world-space layout is preserved.

  • Large selections are processed synchronously and may briefly make the editor unresponsive.

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