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Mídia 1 do anúncio Runtime FBX Animation Importer

Descrição

Runtime FBX Animation Importer lets you load any FBX animation file from disk directly into Unreal Engine skeletal meshes at runtime — no editor tools, no pre-importing, no cooking required. Whether you're building a character customization system, a modding platform, or a tool that lets players bring their own animations, this plugin handles it all out of the box.

Thread-safe with automatic bone name matching — works with Blender, Maya, 3ds Max, Mixamo, and any major 3D software. Concurrent imports are automatically queued, no crashes, no conflicts.

Works with any Skeletal Mesh — humanoids, creatures, mechanical rigs, vehicles, props, or any custom skeleton.

🎮 Demo Build

📖 Documentation

🖥️ Sample Project

Features:

  • Import any FBX animation file from disk at runtime

  • Async import — non-blocking, fires delegate on game thread when done

  • Sync import — blocking, returns result directly for sequential workflows

  • Thread-safe — single dedicated worker thread serializes all FBX SDK calls

  • Concurrent imports from multiple instances automatically queued, never crashes

  • Supports FBX files with and without skin/mesh data

  • Multiple animation stacks per FBX file all imported and returned

  • Built-in helper functions — find animations by name and check import status

  • Optional Transform parameter to correct axis and scale per-import

  • Root motion support — enable via parameter, works with Anim BP

  • Works in Editor, PIE, and packaged builds

  • Demo build and sample project included

Formatos incluídos