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Runtime FBX Animation Importer ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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Runtime FBX Animation Importer lets you load any FBX animation file from disk directly into Unreal Engine skeletal meshes at runtime โ€” no editor tools, no pre-importing, no cooking required. Whether you're building a character customization system, a modding platform, or a tool that lets players bring their own animations, this plugin handles it all out of the box.

Thread-safe with automatic bone name matching โ€” works with Blender, Maya, 3ds Max, Mixamo, and any major 3D software. Concurrent imports are automatically queued, no crashes, no conflicts.

Works with any Skeletal Mesh โ€” humanoids, creatures, mechanical rigs, vehicles, props, or any custom skeleton.

๐ŸŽฎ Demo Build

๐Ÿ“– Documentation

๐Ÿ–ฅ๏ธ Sample Project

Features:

  • Import any FBX animation file from disk at runtime

  • Async import โ€” non-blocking, fires delegate on game thread when done

  • Sync import โ€” blocking, returns result directly for sequential workflows

  • Thread-safe โ€” single dedicated worker thread serializes all FBX SDK calls

  • Concurrent imports from multiple instances automatically queued, never crashes

  • Supports FBX files with and without skin/mesh data

  • Multiple animation stacks per FBX file all imported and returned

  • Built-in helper functions โ€” find animations by name and check import status

  • Optional Transform parameter to correct axis and scale per-import

  • Root motion support โ€” enable via parameter, works with Anim BP

  • Works in Editor, PIE, and packaged builds

  • Demo build and sample project included

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