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Generic Input System - Reusable Input Handling and Flexible Input Management. ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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The Generic Input System (GIPS) enhances Unreal Engineโ€™s EnhancedInput module, offering a simple and reusable way to handle input events with flexible management mechanisms.

๐Ÿ“šDocumentation: English ไธญๆ–‡ | ๐Ÿ’ฌCommunity: Discord

Prerequisites: Familiarity with GameplayTags and EnhancedInput is required, as GIPS provides a more flexible and powerful way to use them.

๐ŸŒŸ Features
  • Full EnhancedInput Support: Streamlines input handling processes, reducing development workload.

  • Input System Component: Manages input setup and configuration via InputSystemComponent.

  • Built-In Input Processors: Includes InputProcessor for common inputs (e.g., movement, camera control), with simple APIs for custom processors.

  • Animation Input Buffer: Animation-based input buffering system to store inputs during animations and trigger them at appropriate times.

  • InputTag Configuration: Uses GameplayTags for input management (similar to GAS), eliminating complex If/Else statements and simplifying development.

โš ๏ธ Note

GIPS is part of the GenericCombatSystem. If you own the Generic Combat System, do not purchase separately.

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