
설명
Photorealistic 3D model of Castle. This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
Originally created with Blender 2.93 and rendered using Blender Cycles, No 3rd party plugins are required.File formats: Blender, OBJ, FBX, DAE.Game-Ready - perfectly fits for Unity and Unreal
Features:
Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
Clean and optimized topology is used for maximum polygon efficiency.
All textures and materials are tailored and applied for high quality render results. -Mid Poly and optimized for use for games, films, commercials, etc.,
All objects have fully unwrapped UVs
No extra plugins are needed for this model.
Units: meters.
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and Resolutions PBR - Metallic and Specular Maps
Basecolor (4K) (2K) (1K)
Diffuse (4K) (2K) (1K)
Roughness (4K) (2K) (1K)
Glossiness (4K) (2K) (1K)
Metallic (4K) (2K) (1K) -Height (4K) (2K) (1K)
Specular (4K) (2K) (1K)
AO (4K) (2K) (1K)
NormalDirectX (4K) (2K) (1K)
NormalOpenGl (4K) (2K) (1K)
Opacity Map (4K) (2K) (1K)
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
AlbedoTransparent (4K) (2K) (1K)
MetallicSmoothness (4K) (2K) (1K)
SpecularSmoothness (4K) (2K) (1K)
Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
Basemap (4K) (2K) (1K)
MaskMap (4K) (2K) (1K)
Specular (4K) (2K) (1K)
Normal (4K) (2K) (1K)
UE4 Packed
Basecolor (4K) (2K) (1K)
Normal (4K) (2K) (1K)
OcclusionRoughnessMetallic (4K) (2K) (1K)
PolyCountWithout Subdivision
Vertices - 177797
Faces - 192846
Tris - 336360
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