
설명
VIDEO PREVIEW
Flying Companion Drone is a modular Blueprint system for adding a replicated flying drone companion that follows the player in real time.
The system is designed for quick integration into Unreal Engine projects. The drone smoothly follows the player, keeps configurable position offsets, switches between left and right side positions, and supports several selectable behavior modes.
The included Drone Mode system provides four options:
• Look At Player
• Character Direction
• Camera Direction
• Orbit Player
Orbit Player allows the drone to smoothly fly around the player while stationary. When the player starts moving, the drone transitions back toward a practical shoulder position. Orbit speed, radius multiplier, movement threshold, and direction smoothing can be adjusted directly in the Actor Component.
The existing side-switch input is also used to reverse the orbit direction, allowing the drone to smoothly change between clockwise and counterclockwise movement without requiring an additional input action.
The asset supports both procedural hover movement and animation-based hover behavior. This makes it suitable for simple custom drones without animations, as well as skeletal mesh drones with their own hover animations.
A demo drone is included with a skeletal mesh, physics asset, skeleton, custom material, textures, and sample hover animations. The demo setup can be used as an example or replaced with your own drone mesh.
The system also includes multiplayer-ready logic with replicated drone spawning, replicated drone modes, replicated side and orbit direction switching, synchronized camera-direction rotation, locally smoothed drone movement, and synchronized hover animation playback.
Key Features:
• Blueprint-only drone companion system
• Replicated multiplayer setup
• Smooth locally calculated movement for multiplayer
• Smooth player follow movement
• Configurable backward, side, and height offsets
• Left / right side switching
• Four selectable Drone Modes
• Look At Player mode
• Character Direction mode
• Camera Direction mode
• Orbit Player mode
• Smooth stationary orbit around the player
• Automatic transition from orbit to shoulder position while moving
• Adjustable orbit speed
• Adjustable orbit radius multiplier
• Adjustable movement speed threshold
• Smooth clockwise / counterclockwise orbit reversal
• Procedural hover movement
• Optional animation-based hover mode
• Random hover animation playback
• Synchronized hover animations in multiplayer
• Replicated camera-direction rotation
• Separate Input Mapping Context
• Actor Component based setup
• Demo drone included
• Demo map included
Included Demo Drone Content:
• Skeletal mesh
• Skeleton
• Physics asset
• Custom material and material instance
• Base Color, Normal, and ORM textures
• Demo hover / idle animations
Perfect for:
• Sci-fi games
• Companion drone systems
• Player follower mechanics
• Multiplayer prototypes
• Orbiting companion mechanics
• Drone assistant mechanics
• Blueprint-based projects
If you find this asset useful, a Fab review would really help. Thank you!





