Pular para o conteúdo
Mídia 1 do anúncio Heavy Metal Baby

Descrição

👍 Fury | Heavy Metal Baby

 

A fully rigged, modular second 3D model for my new Fury Series.

Furry Series list:

 1. Ghost Fury

 2. Phantom Fury

 3. Heavy Metal Baby this character PROMO VIDEO and LONG VIDEO PREVIEW

4. Horrizon

She is based on the Epic Skeleton.

Ideal character for strategy, third-person shooters,

post apocalypse worlds, futuristic scenario, sci-fi RPGs,

movies, astronautic adventures and virtual reality exploration.

Renders are made in Unreal Engine 5 and Marmoset Toolbag 4.

Used program: ZBrush, Maya, Substance Painter, UVLayout.

Key Feature:

Fully Rigged with UE5 Rig

Base animation includes

Easy of Material Instance: Armor, Body, Head, Hair and Eyes

 

 Heavy Metal Baby Main

🈯️ Faces 57721 ❎ Tris 57721 ✳️ Verts 33668

⚙️ Rig

This Character rig is based on a UE Mannequin skeleton.

The main bones hierarchy has remained untouched for easy retargeting.

With additional bones you can apply physics to different parts.

 

✧ Tested with various animations

  Lyra Starter Game

     Game Animation Sample Project

     Advanced Locomotion System v4

     Standard 3rd person animations

     Female Interactions Animations

     Mocap Library

     ARLS + Horse Animset

     Succubus AnimSet

     Valley of the Ancient

     Close Combat: Swordsman          

 

⚔️ Textures

🌟 Textures are packed for better optimization

 

⚔️ Unreal Engine Project

🌟 Epic Skeleton rig with additional bones

🌟 Physics are not included. It’s advisable to use the KawaiiPhysics plugin for the best-looking results.

🌟 3rd person standard animations are included

🌟 Blueprints are not included

 

 

• • • 🎓FAQ• • •

 

Q: Need help with the model, how to contact you?

Q: Can I request customization? Are you available for commissions? 

A: The best way to contact me is through email 📧 [email protected].

Expect an answer in the working week.

Q: Can I use this model in 3dsMax / Cinema 4D / Blender / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere.

However, they are originally made in Maya and some software might not recognize them correctly.

Unfortunately, I cannot give you support for this software because

I do not have any experience with them.

The only software that I support is Maya, Unreal Engine, and Unity.

My customers have reported to me that my models work in Blender.

 

Q: If I switch to another engine, do I have to re-purchase the asset?

A: No, you don't have to. You can request additional files (.fbx / .obj / textures / etc )

through email 📧 [email protected].

For verification purposes, I will ask you for the Invoice ID.

Expect an answer in the working week.

 

 

^Best wishes!^

Formatos incluídos