
Opis
👍 Fury | Heavy Metal Baby
A fully rigged, modular second 3D model for my new Fury Series.
Furry Series list:
2. Phantom Fury
3. Heavy Metal Baby this character PROMO VIDEO and LONG VIDEO PREVIEW
4. Horrizon
She is based on the Epic Skeleton.
Ideal character for strategy, third-person shooters,
post apocalypse worlds, futuristic scenario, sci-fi RPGs,
movies, astronautic adventures and virtual reality exploration.
Renders are made in Unreal Engine 5 and Marmoset Toolbag 4.
Used program: ZBrush, Maya, Substance Painter, UVLayout.
✦ Key Feature:
Fully Rigged with UE5 Rig
Base animation includes
Easy of Material Instance: Armor, Body, Head, Hair and Eyes
Heavy Metal Baby Main
🈯️ Faces 57721 ❎ Tris 57721 ✳️ Verts 33668
⚙️ Rig
This Character rig is based on a UE Mannequin skeleton.
The main bones hierarchy has remained untouched for easy retargeting.
With additional bones you can apply physics to different parts.
✧ Tested with various animations
Lyra Starter Game
Game Animation Sample Project
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
⚔️ Textures
🌟 Textures are packed for better optimization
⚔️ Unreal Engine Project
🌟 Epic Skeleton rig with additional bones
🌟 Physics are not included. It’s advisable to use the KawaiiPhysics plugin for the best-looking results.
🌟 3rd person standard animations are included
🌟 Blueprints are not included
• • • 🎓FAQ• • •
Q: Need help with the model, how to contact you?
Q: Can I request customization? Are you available for commissions?
A: The best way to contact me is through email 📧 [email protected].
Expect an answer in the working week.
Q: Can I use this model in 3dsMax / Cinema 4D / Blender / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
However, they are originally made in Maya and some software might not recognize them correctly.
Unfortunately, I cannot give you support for this software because
I do not have any experience with them.
The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: If I switch to another engine, do I have to re-purchase the asset?
A: No, you don't have to. You can request additional files (.fbx / .obj / textures / etc )
through email 📧 [email protected].
For verification purposes, I will ask you for the Invoice ID.
Expect an answer in the working week.
^Best wishes!^




















