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商品 Marek 的媒体 1

描述

MAREK — MetaHuman Character

A weathered, story-driven MetaHuman character crafted for Unreal Engine 5.6 and MetaHuman Creator. Marek delivers grounded realism, expressive facial detail, and a believable worn-down appearance — perfect for cinematic narratives, historical settings, survival-driven worlds, and gritty drama.

Marek features a custom strand-based groom, handcrafted distressed clothing, high-resolution texture sets, and automatically skinned outfit weights for seamless integration into any MetaHuman production pipeline.
In Action
Animation Demo
Basic tutorial
GASP tutorial
Combine outfits tutorial
How to hide body and head parts tutorial

Description

Marek is a fully realized MetaHuman character designed for film-quality storytelling, real-time cinematics, and high-end game production.
His appearance communicates exhaustion, age, and hardship: deep-set wrinkles, sunken eyes, subtle discoloration, micro-detail skin breakup, and heavy environmental wear.

The outfit includes a layered apron, utility pockets, belts, and worn working clothes — all textured in 8K/4K with dirt, stains, fabric breakup, and complex weathering. Clothing has been automatically skinned (auto-weighted) to the MetaHuman skeleton for immediate use in Unreal Engine and MetaHuman Creator.

The custom groom provides a thin, patchy hairstyle suited for an older character — with physically accurate scattering, realistic density variation, and finely controlled strand direction.

Key Features

✔ Unreal Engine 5.6 + MetaHuman Creator compatible
✔ Custom strand-based groom with realistic thinning and breakup
✔ Heavily distressed clothing with layered apron, pockets, and belts
✔ Automatic clothing skinning (auto-weighted to MetaHuman rig)
✔ 8K / 4K texture sets for all outfit components
✔ 4K facial textures for cinematic-quality close-ups
✔ Optimized for real-time and path tracing workflows
✔ Perfect for cinematic, historical, survival, dystopian, and narrative environments

Technical InformationGroom

  • Custom strand-based hair

  • Physically accurate distribution + thinning patterns

  • Optimized for MetaHuman + UE 5.6

  • Supports Lumen, Path Tracing, and standard MH groom shading

Textures

  • Clothing: 8K / 4K (BaseColor, Normal, Roughness, ORM, Masks)

  • Face: 4K (BaseColor, Normal)

  • Detailed dirt layering & fabric breakup

Clothing

  • Handcrafted distressed outfit with apron and large pockets

  • Belts and utility straps integrated into the mesh

  • Automatic skinning / auto-weight assignment

  • Supports UE cloth simulation setups

Compatibility

✔ Lumen
✔ Path Tracer
✔ Live Link
✔ Face Animation
✔ Standard MetaHuman Control Rig
✔ MetaHuman Animator (UE 5.2–5.6)

What’s Included

  • 1× MetaHuman Character: Marek

  • Custom Outfit (apron + shirt + pants + boots)

  • Custom Groom (short, thinning hair)

  • 8K/4K texture sets for all clothing

  • 4K facial texture set

  • Material instances for easy customization

  • Auto-skinned clothing ready for animation

包含格式