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설명

Carbide Lamp – Game Ready PBR

Game ready model of an old Carbide lamp from the 1920s.
Optimized for use in games and interactive applications.

Technical Details

  • Game ready, optimized for real-time use

  • Mid poly geometry

  • Clean topology and correct scale

  • Pivot placed for easy placement

  • Suitable for Unreal Engine, Unity, and other engines

Geometry

  • Triangle count: 19116 tris

  • Single mesh

Textures & Materials

  • PBR workflow (Base Color, Normal, Roughness, Metallic)

  • Texture resolution: 4096 × 4096

  • Single material

Formats Included

  • FBX

  • Textures (PNG)

Notes

  • Designed for games, simulations, and real-time visualization

  • Easy to integrate into existing projects

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