
Описание
Hardware Gauge - Live PC hardware stats for Unreal Engine Blueprints.
One clean function library for settings menus, system screens, debug HUDs, and light telemetry - without writing WinAPI yourself.
Hardware Gauge is a runtime Unreal Engine plugin that exposes a Blueprint Function Library for reading live PC hardware and OS information on Windows.
Drop it into your project, enable the plugin, and call ready-made nodes from any Blueprint - no C++ required for day-to-day use.
What you can show in your game or tool
CPU - brand name, physical cores, logical threads, and system-wide usage as a whole number from 0 to 100
GPU - adapter model, vendor label (NVIDIA / AMD / Intel and fallbacks), driver version string, and the active Unreal render API (for example D3D11, D3D12, Vulkan)
VRAM - total, used, and available video memory as whole MB and whole GB (GB is derived from MB so the pair stays consistent)
System RAM - total, used, and available physical memory as whole MB and GB with the same rounding rules
Operating system - product name, display version, full UI label, 64-bit flag, and computer name (Windows 11 product naming is corrected when the OS build requires it)
Monitors - attached displays with friendly names, resolution, refresh rate, and supported modes; marks which display currently hosts the game window (not the Windows "primary monitor" checkbox alone)
Microphones - capture / input devices only, with default flags
Headphones and Speakers - playback / output devices only (kept separate from microphones)
Active Devices - convenient single-device getters for the default microphone, default playback device, and preferred webcam
Webcams - video capture devices listed for UI and diagnostics
One-shot snapshot - fill CPU, GPU, RAM, OS, audio, cameras, and monitors in a single call when you want a full system card



