コンテンツにスキップ
出品HardwareGaugeのメディア1
0 件のコメント

説明

Hardware Gauge - Live PC hardware stats for Unreal Engine Blueprints.

One clean function library for settings menus, system screens, debug HUDs, and light telemetry - without writing WinAPI yourself.

Hardware Gauge is a runtime Unreal Engine plugin that exposes a Blueprint Function Library for reading live PC hardware and OS information on Windows.

Drop it into your project, enable the plugin, and call ready-made nodes from any Blueprint - no C++ required for day-to-day use.

What you can show in your game or tool

  • CPU - brand name, physical cores, logical threads, and system-wide usage as a whole number from 0 to 100

  • GPU - adapter model, vendor label (NVIDIA / AMD / Intel and fallbacks), driver version string, and the active Unreal render API (for example D3D11, D3D12, Vulkan)

  • VRAM - total, used, and available video memory as whole MB and whole GB (GB is derived from MB so the pair stays consistent)

  • System RAM - total, used, and available physical memory as whole MB and GB with the same rounding rules

  • Operating system - product name, display version, full UI label, 64-bit flag, and computer name (Windows 11 product naming is corrected when the OS build requires it)

  • Monitors - attached displays with friendly names, resolution, refresh rate, and supported modes; marks which display currently hosts the game window (not the Windows "primary monitor" checkbox alone)

  • Microphones - capture / input devices only, with default flags

  • Headphones and Speakers - playback / output devices only (kept separate from microphones)

  • Active Devices - convenient single-device getters for the default microphone, default playback device, and preferred webcam

  • Webcams - video capture devices listed for UI and diagnostics

  • One-shot snapshot - fill CPU, GPU, RAM, OS, audio, cameras, and monitors in a single call when you want a full system card

Documentation

含まれる形式