Video demo available here
đ„ Blueprints for procedural wall generation with adjustable variables
đ„ Blueprints for floors, pillars, ceilings, lights and doors to speed up level design
đ„ Material instances and parameter collections for control over the appearance and style
⥠Sounds, particles and decals
⥠Physical materials react to the environment (when shot - pipes will leak steam/glass will crack)
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Highly detailed architectural meshes made up of pipes, panels, wires, vents with hand sculpted normals
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High quality lightmaps manually created for all meshes to support baked lighting
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PBR materials for all meshes
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Modular design for snapping meshes together on 25cm grid