
描述
A fully dressed Spanish Colonial villa exterior for real-time architectural visualisation in Unreal Engine 5.5.4.
Two-storey villa, swimming pool, courtyard water feature, and landscaped garden; across four outdoor zones with day and night Lumen presets included. The scene is built around a cream stucco villa with tiered terracotta clay roofs, a triple-arched ground floor arcade, and sage green door and window frames throughout.
LIGHTING PRESETS
Day: Warm afternoon sun with dappled tree shadows, clear sky, full Lumen GI
Night: Bollard path lights, colonial entry sconces, and pillar cap lights active
MATERIAL SYSTEM
Exposed master material system across 8 categories: Fabric, Glass, Light, Metal, Plastic, Rubber, SolidColor, Wood. Editable parameters include Albedo tint, Roughness min/max, Velvet power (fabric), NormalStrength, and Wear. Swap surface finishes and colourways without rebuilding materials.
TECHNICAL DETAILS
The project is set up using raytracing as transluceny and the glass material is optimized accordinly.
The scene is using the Sun Position Calculator plugin and HDRI , which is a "required" plugin for impact of the sun.
This file contains 13 Sun lights, with different Sun lights used for each camera angle to achieve the desired lighting.
Additionally, 2 HDRIs have been used—one for the day setup and one for the evening setup.
All the levels are mandatory because each level has separate camera-specific lighting. That’s why separate levels have been created for each camera.
Collision: Yes - automatically generated
LODs: No
Total Tris of the whole scene is 19,15,39,640 SumTris
Total no. of Static Meshes: 133
Total no. of Master Materials: 09
Total no. of Material Instances: 127
Total no. of Material Functions: 05
Total no. of textures: 167
1x1: 1
512x512: 1
1024x1024: 18
1024x2048: 3
2048x2048: 128
4096x2048:1
4096x4096: 13
16384x8192: 2
Compatibility : 5.5+
FPS at 4090 with 100% screenpercentage : 50-60FPS














