
説明
Build charming medieval villages, farms and market towns. Stylized Medieval Village is a complete environment pack with timber-frame houses, a modular building kit, village and tavern props, nature and crops, and animated farm animals – all at real-world scale with game-ready collision.
Every asset has its own baked texture set, so the hand-crafted details – wood grain, roof tiles, stone patterns – are preserved in Unreal Engine.
What's included
23 buildings & structures – 12 timber-frame houses (including a tavern and a farmhouse), barn, windmill, stone bridge, dock, fountain, wall fountain, well, chicken coop, tool shed, pen shelter and market stall
60 modular building pieces – stone and timber-frame walls, windows, doors, arches, corners, gables, red and blue roof sets with dormers, chimney, stairs, railing, floors, beams, posts, fences and a low stone wall
49 props – barrels, crates, sacks, baskets, lanterns, benches, hay, wheelbarrow, scarecrow, beehives, cart, boats, signs and banners, plus a tavern / house interior set (bar counter, keg rack, tables, chairs, beds, wardrobe, cupboard, chest, chandelier, tableware and more)
33 nature assets – 9 trees, bushes, rocks, grass, flowers and 5 crop types (wheat, cabbage, carrot, pumpkin, corn)
8 animated animals – sheep, cow, pig and chicken in two colour variants each, with Idle, Walk and Graze / Peck animations
Demo map (LV_Village) – the complete village with river, plaza, farm fields, gardens, animals, lighting, sky, fog and preset cameras
Overview map (LV_Showcase) – every asset laid out by category, plus an example house built from the modular kit
Game-ready
Custom UCX collision made for characters: walk through doorways, climb stairs and jump onto furniture such as beds
129 separate doors, shutters, window sashes, gates and lids with pivots at the hinge – ready for your interaction Blueprints
Real-world scale (1 unit = 1 cm) and consistent naming (SM_Str_, SM_Mod_, SM_Prop_, SM_Nat_, SKM_)
Simple material setup: master materials with one material instance per asset
Technical details
Unique meshes: 331 (323 static meshes, 8 skeletal meshes) – includes 127 separate door / shutter / window parts and 30 terrain & environment meshes used by the demo map
Collision: custom UCX collision on 256 meshes; terrain uses complex collision
Triangles per asset (including its separate parts): buildings 308 – 186,620 · modular pieces 12 – 4,060 · props 4 – 4,152 · nature 48 – 47,868 · animals 2,252 – 4,140
LODs: none (Nanite not enabled)
Materials: 2 master materials, 336 material instances
Textures: 930 (Base Color, ORM, Normal) – 256 to 2048 px for most assets (~64 px/m), 4096 px for the terrain and the largest buildings
Rigged: yes (animals) · Animations: 24 (3 per animal)
Maps: 2 (LV_Village demo map, LV_Showcase overview map)
Supported engine versions: Unreal Engine 5.0 and later (content only)
Note: the mannequin character shown in the video is not included.





















