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Descripción

Quest & Objective System: Plug&Play

Overview

Add quests, a readable journal and tracked objectives to your Unreal Engine game. Use the included windows or connect your own interface through Blueprint and C++ hooks. This Quest-only edition works without owning another BIS plugin.

Features

  • Create your own quest definitions, objectives and prerequisites.

  • Accept quests, report progress, track objectives and complete explicit turn-ins.

  • Let players reread the full quest description from the journal.

  • Adjust window size, scale, text and separate background, artwork and border opacity live.

  • Keep presentation preferences while choosing how your game saves quest progression.

  • Use the optional experience display and experience-change notifications.

Included examples and content

A small playable gathering demonstration with Rowan, three sequential quests and a nine-slot native test bag. The demonstration starts quest progression fresh each Play session while keeping appearance preferences. Two editable Blueprint example assets contain 42 named integration graphs. C++ source and local HTML, screen-PDF and print-friendly documentation are included.

How buyer integration works

Get the local player's quest manager, register your quest definitions, then connect your game's successful actions to the matching progress hooks. Your inventory system remains responsible for item acceptance, required-item consumption and rewards. Connect the outgoing events to your own UI, save system or optional BIS products. No plugin C++ edits are required for the demonstrated Blueprint workflows.

First successful test

Install QuestObjectiveKit from Fab. Download the separate Example Project linked below, extract it and open QOK.uproject. Building this C++ sample host requires Visual Studio 2022 with Game development with C++ and the Windows SDK. The example deliberately excludes the purchased plugin; install that first. Press Play, accept Stock the Field Kit from Rowan, collect its required items and return to turn it in. Check that the next quest unlocks. Stop and Play again to repeat the demonstration.

Compatibility and scope

Validated with Unreal Engine 5.8.3 on Windows/Win64. Includes the modular QuestObjectiveKit runtime plugin and demonstration project/helper content. No Dialogue & Interaction, Inventory Kit, Maps & Compass or BIS UI purchase is required. The sample bag and quest-offer flow are demonstration helpers, not the separate inventory or dialogue products. Combat, production multiplayer authority and external inventory transactions remain your game's responsibility.

Example Project

Download the separate gathering Example Project

Buyer’s guide

Read the complete buyer’s guide online

Download the PDF buyer’s guide

Download the print-friendly buyer’s guide

Support

[email protected]

Studio website

https://black-iron-spine-studios.support-blackironspine.workers.dev/

AI disclosure

Includes studio-generated demonstration artwork and assets. The product is the documented quest system and its included demonstration; it does not include the wider BIS UI ecosystem.

Formatos incluidos