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Mídia 1 do anúncio Interactive Book – Dynamic Page-Flip System
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Descrição

DEMO VIDEO
Built entirely with optimized Blueprints, this 3D book system transforms a familiar prop into a polished in-game showcase. Unlike many game-book assets that simply rotate pre-modelled pages, our book features a realistic page-flip mechanism: you can flip through 200+ pages smoothly, with dynamic stacking (each turn adds the page’s thickness to the opposite stack) so the spine and page block evolve naturally. The system is semi-procedural: the book model is real (not generated at runtime), while the page count is flexible and adapts automatically to your needs. Tested for as few as 50 pages to as many as 400.

Key Features:

  • Smooth, Realistic Page Flips: Procedural handling for hundreds of pages ensures flawless page-by-page turns. Each flipped page adds thickness to the stack, so the book’s spine and page block update in real time.

  • Fully Interactive Pages: Each page is rendered from a UMG widget component, enabling dynamic content (text, images, video, interactive widgets or even mini-games) on every page. You can script page navigation (flip one page or jump to any page) with natural edge splitting.

  • Optimized Blueprint Design: No heavy Tick logic – everything is done in Blueprints with performance in mind. The system uses optimized geometry and code to run smoothly even in large projects.

  • Highly Customizable: Easily swap covers and page designs to repurpose the book as a magazine, product catalog, wizard’s tome, or any interactive volume. Create custom page-edge textures or player hints on the page stack side.

  • Easy Setup & Support: Simply drop the BP_BookSpawner actor into your scene, configure your pages/UI, and you’re ready to go. The package includes a demo level, example UI widgets, and two opening animations (book standing up and book lying flat) to get started quickly.

Included: Blueprint assets (Unreal Engine), documentation, demo content, and animations.

Formatos incluídos