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出品FuncBox - UNmisterIZE's Toolbox fun extra Blueprint Nodesのメディア1

説明

FuncBox is a lightweight Unreal Engine Blueprint Function Library designed to speed up gameplay prototyping.

It provides a curated set of single-node, stateless utility functions covering tracing, movement, physics, spawning, flow control, and iteration — all callable directly from Blueprints, with no components, no custom actors, and no setup overhead.

This Function ToolBox is built for clarity, flexibility, and experimentation, making it ideal for rapid iteration, learning, and gameplay logic that would otherwise require more complex Blueprint graphs or timelines.

New nodes will frequently be added.

Price may be subject to increase.
Currently containing nodes:

Advanced Tracing & Detection

  • MultiDirectionLineTraceUniqueActors – Bowl-style multi-ray trace with unique actor output

  • RicochetLineTrace – Reflecting line trace with surface normal response

  • ConeLineTraceUniqueActors – Directional cone-based detection

  • ScatterBetweenPointsTraceDown – Poisson-like scatter tracing between two points

Movement, Facing & Motion Utilities

  • UpdateComponentFacingLocation

  • UpdateComponentFacingActor

  • UpdateComponentFacingCamera

  • UpdateComponentFacingLocationAngularLimited – Rotation with angular constraints

  • UpdateComponentConstantRotation – Motor / fan-style rotation

  • UpdateComponentOrbitAroundLocation – Orbit motion without physics

  • UpdateComponentLerpTowardLocation – Simple smooth movement

  • UpdateComponentSpringTowardLocation – True spring motion (overshoot & settle)

  • UpdateComponentPingPongBetweenPoints – Oscillation without timelines

  • UpdateComponentSineOscillationAroundBase – Procedural bobbing motion

Physics & Gameplay Effects

  • UpdateActorMagneticTowardActor – Distance-based magnetic attraction

  • ApplyDirectionalGravityToComponent – Custom gravity direction per component

  • ApplyDirectionalGravityToActorRoot – Actor-level gravity control

Spawning & Projectiles

  • SpawnStaticMeshActorAsync – Async, hitch-free static mesh spawning

  • SpawnStaticMeshProjectile_Soft – Physics-based mesh projectiles

  • SpawnActorProjectile – Actor or projectile-movement-based launch

Flow Control & Iteration Helpers

  • CooldownGate – One-node cooldown / retrigger prevention

  • ForEachIntWithDelay

  • ForEachActorWithDelay

  • ForEachVectorWithDelay

  • ForEachHitResultWithDelay

  • ForEachTransformWithDelay

(All delay-based loops are async and Blueprint-friendly.)

Miscellaneous

  • AttachSkeletalBoneToBone – Bone-to-bone attachment (weapons, props, creatures)

  • RandomizeBones_Poseable – Procedural bone rotation & scale randomization for PoseableMesh

Perfect For

Indie developers & solo creators, Gameplay prototyping, Students learning Blueprint logic, Rapid iteration & experimentation

->Documentation Here<-

If you have any questions or requests to add to the pack, contact me and it will be a pleasure to help.

Contact in Documentation

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