
Description
π₯ Preview Video
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β‘ Boost Your Productivity: Reduce Compile Times!
β±οΈ Tired of wasting hours on shader and light compiling?
This powerful asset significantly boosts your workflow by setting compilers' CPU priority higher than the default!
π Performance Gains:
π Up to 72% faster shader compile times!
π‘ Up to 43% faster light build times!
πΉ Watch the video in the description to see the difference in action!
π οΈ Key Details:
β Tested on Intel Core i5-6500 @3.20 GHz (compatible with Intel & AMD CPUs).
πΎ Save your work before boosting, as changing CPU priority impacts engine performance.
β οΈ Close resource-intensive programs (e.g., Chrome) for the best results.
π₯οΈ Works with UE4-5 for Windows only.
πΊοΈ Landscape compilation performance may vary due to multiple processes.
π Not compatible with task distribution systems like Unreal Swarm.
ποΈ Designed as an editor plugin: the editor must be fully launched for it to work.
π‘ Looking to speed up editor launch times? Check the documentation for a handy workaround!
β‘ Transform your workflow today with faster compile times and more productive work sessions!