
説明
A low poly open bookshelf created with clean geometry and optimized topology for efficient real-time performance.
The asset represents a simple wooden bookshelf suitable for interior scenes, architectural visualization, stylized games, and real-time applications, maintaining realistic proportions with a low polygon count for efficient use in large scenes.
The model includes three material variations (Light Wood, Dark Wood and Worn Wood), allowing flexibility across different styles and compositions.
Technical Information
Real-world scale: Yes
Bookshelf Dimensions: 0.624 m (Width – X) × 0.8 m (Depth – Y) × 2 m (Height – Z)
Geometry: 188 vertices | 528 edges | 352 faces | 352 triangles
Geometry structure: Single object (Bookshelf)
Geometry topology: Clean and optimized
Triangulation: Controlled triangulation applied for consistent shading across platforms
Mesh Integrity: No non-manifold geometry, no loose elements, no duplicate vertices
UVs: Single UV Map (non-overlapping)
Texel Density: ~4.6 px/cm
UV Padding: Infinite Dilation
Materials: 1
Texture Atlas: 1
Texture Maps: BaseColor, Normal, Roughness, Metallic
Texture Resolution: 2K PBR textures (power of two)
Baking: Clean bake with no visible seams and proper padding to prevent bleeding
Shading: Correctly oriented normals with consistent shading
Material Variations: Light Wood, Dark Wood, Worn Wood
Dependencies: No procedural dependencies – fully baked and ready for use
Compatibility: Compatible with major engines and software (Unreal Engine, Unity, Blender)
File Structure: Clean and organized with clear naming conventions
Production Ready: Built following consistent and reliable production standards
Included Formats: BLEND, FBX, GLB, GLTF
Additional Notes
Preview renders were created using the original Blender production setup.
The .blend file includes the complete non-destructive production workflow.
Exported formats contain applied geometry and materials, optimized for FBX, GLB and GLTF workflows.















