
الوصف
!!! This is Unity version of darkline props. and its a separate product than Unreal engine versions. Because, shading-material systems totally different and not compatible between engines. for this reason, unity version is separately build from ground to match ue version and looks similar, most parameters are same or close to UE version. but its a Separate asset. please see video below.!!!
Darklines are alien life forms that looks like black "drawing" with Thin/Smooth lines or Tangled-Bold black tentacles thanks to Shader v2.1 that gives all that (and more) looks with many settings.
List of Prop Packs included in this Bundle:
Abstract Lines: 48 meshes in 5 groups
Circles: 74 (+30) meshes in 4 groups
Decors: 52 meshes in 5 groups
Fences, Walls, Bridges, and Tunnels: 70 meshes in 4 groups
Modular: 56 meshes in 6 groups
Shapes: 78 meshes in 4 groups
For Spline Wrap: 50 meshes in 3 groups
Spreading Lines: 56 meshes in 5 groups
Update: v1.1:
Added new pack: Thrones: 26 meshes in 4 groups.
Total Meshes after last update: 540
Bundle Covers many usage cases like: Bridges, tunnels, ways, floors, tiles, Room filling, modular usage, procedural usages, floral, decor, attachment, tentacle and many more. limits are depends on your imagination and gamedev experience.
Bundle has already special bundle price and its less than separately buying all prop packs. Also please notice that, upcoming darkline prop packs will be added to this bundle and with each update bundle price will rise for new customers. But after buying this bundle you will get next updates for free. so as early you get it, its becomes more cheap for you. and best part of it, upcoming updates are community driven and will cover your needs. just give me feedback and let me know your needs and i will try to cover them in upcoming packs and also add to this Bundle.
About Darkline series,
Darkline assets represent alien life forms characterized by black 'drawing' aesthetics, featuring thin/smooth lines or tangled/bold black tentacles. This distinctive visual style is achieved through a highly configurable shader.
The primary and unique feature of this asset series is its cohesive visual output, resulting from the combined functionality of the mesh and shader. The material is not static or pre-textured; instead, it utilizes a single tileable texture and URP shadergraph (with an included HDRP version) to generate a wide range of procedural looks. Please refer to the provided preview video for a demonstration.
Detailed shader v2.0 capabilities are showcased in this review video, which applies to all Darkline serie assets using the same material.
The Darkline series Shader provides the following customization options:
Noise movements to animate lines.
Bulge waves - light wave effects.
Thickness adjustment.
Emission control.
Separate Base Color (BC) and Emission Hue settings.
Smoothness adjustment.
Metallicness control.
Normal map application.
Randomization options (v2: implemented across various settings as min-max range).
Texture manipulation, including movement (crawling effect) and scaling.
Both graphs included URP and HRDP
Shader v2 enhancements: Fresnel effect for color variation and depth-based emission, numerous setting additions, and UI group improvements for ease of use. Overall, the shader offers enhanced flexibility and visual quality.
Shader v2.1 enhancements: Growth feature, Opacity feature, new randomizing options, single line mode and two sided option for "along lines" mask. see this video for 2.1 update that brings opacity, growth and some other features.
These shader features are applied using 4 mixable mask types:
Along lines.
Depth from surface.
Random per line (individual values per line).
Head to limb gradient.
Additional thickness masks for limb and hair/head areas.
These combined features allow for a broad range of visual styles, from dark, nightmarish effects to intricate, cybernetic designs, depending on the chosen settings.
Please note:
This asset is a prop pack, not a material pack.
The shader is specifically configured for Darkline meshes and may not function correctly with other mesh types. Significant adjustments would be required for custom meshes.
This project is primarily a URP project, with an included HDRP shadergraph.













