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Media 1 for listing Easy Utility AI

Description

🕹️Playable Demo

📺Quick Start Tutorial

📃Documentation

⚙️Example Project

🙋‍♂️Discord Support

Easy Utility AI is a lightweight framework that greatly simplifies AI creation. Design all sorts of behaviors for Enemies and Companions alike across all genres. It is meant to be a replacement for Behavior Trees, Blackboards and Environment Queries. The idea is to make AI design more accessible by using the default Blueprint Graph instead of separate editors. It is fully compatible with Navmesh, sensing and perception. You may also use it with other sensing or navigation plugins as you see fit. From pattern based boss fights to characters with needs and goals, EAI provides tools to make the design process more convenient.

Features

  • Simplify AI design by using the default Blueprint Graph and it's tools.

  • Create complex behaviors with minimal overhead.

  • Use conditional branching, full utility scoring or a combination of both. 

  • Runtime Keys that use Gameplay Tags to store and share data.

  • Exchange data among different AI agents.

  • Fast query system for precise environmental awareness.

  • Query Actors, Locations and the Navigation Mesh.

  • Visual AI debugging tool.

  • Additional Blueprint functions for Navigation such as checking for valid paths. 

  • Example project including basic AI templates.

  • Support for multiple AI Tasks running parallel.

Included formats