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Média 1 pour l'article PROCEDURAL PICK-UP & INTERACTION SYSTEM (REPLICATED)

Description

THE SYSTEM HANDLES THE INTERACTION,
YOU HANDLE WHAT HAPPENS AFTER.

Modular Framework.

SHOWCASE

Whether it’s ammo on the ground or a hidden coin on a top shelf, your character procedurally leans, reaches, and grabs seamlessly. However, the visual interaction is NOT the only quality of this product. The underlying system is highly Modular & Dynamic, built based on Modern & Pro workflows. YOU CAN DISABLE VISUAL INTERACTION.

Why This Saves You Lots Of Hours:

  • A Whole Framework Is Waiting FOR YOU

  • Multiple Types Of Interaction: Press, hold, on collided.

  • Procedural Interaction: The system automatically triggers procedural systems to reach the item/object of desire.

  • Dual-Hand Support: Works independently with Left Hand, Right Hand, or both (automatic mode).

  • Auto-Character Alignment: The system smoothly guides the character's distance and orientation before interaction.

Note: The visual interaction is only for items that are meant to be picked up (weapons, items, etc…). Interactable actors like a door will work, but visual interaction will not look right (this might change in upcoming updates).

BONUS CONTENT:

  • UI examples for press & hold methods (filling bar for hold method).

  • Head look at object.

  • Interaction overlay materials with pulsing effects (simple outline, Shiny, simple glow).

  • Sounds for interactions

If you encounter any issues, feel free to reach out, I’ll be happy to help.

If you find this product useful, your feedback and reviews are greatly appreciated.

If you find any issues or need help using the product, reach out to me!
[email protected]

Formats inclus