Description
Preview
Optimized game environment set in ancient roman era. There is a level called Albatross Island which has a small island and a small roman village with houses and various props from ancient roman era. Albatross island is designed as a distant island conquered by romans just to create a checkpoint therefore houses and some props are undeveloped but watch towers and some props are well developed. This scenario felt more realistic than fully developed brick houses on a small distant island.
All props and buildings have customizations like dirt in their material instance so all props can seem newly made or aged.
There are 3 types of houses(Huts) and one of them have windows and a door. Windows and doors are separate objects however we added sockets to the house. For example if you drag and drop window mesh onto house mesh, editor will ask which socket to parent it. After you select the socket and reset window's transform(and it's rotation), it will snap into the right position. This will also makes it easier to code "open" or "close" rotations since window's rotation values will be zero.
Included formats
- versions