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Medium 1 für Eintrag PHANTOM Camera Motion
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Beschreibung

Documentation | Discord

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🎥 Phantom Camera Motion is a plugin for authoring and playing back camera animations in Unreal Engine, designed to make gameplay camera animation easier to create, preview, organize, and control at runtime.

Create dedicated Camera Motion assets, edit and preview them in a dedicated editor, then play them back and control them in-game using Blueprint-friendly runtime controls.

Whether you need camera movements for finishers, takedowns, combat actions, contextual interactions, special abilities, or any other controlled camera animation, Phantom Camera Motion provides a dedicated workflow for creating and playing back camera motion without having to set everything up from scratch each time.

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🎥 Create, Preview, Organize, Play 🎥

🎬 Camera Motion Assets 🎬
  • Create and save your camera animations as dedicated assets, ready to be edited and played back whenever needed.

🛠️ A Dedicated Editor 🛠️
  • Create, edit, and preview your camera animations in a dedicated editor designed specifically for Phantom Camera Motion assets.

▶️ Real-Time Playback ▶️
  • Play camera animations during gameplay using a dedicated playback system and Blueprint-friendly controls.

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Core Features

  • Dedicated Camera Animation Editor

    • Create, edit, and preview your camera animations in the editor.

  • Real-Time Playback

    • Play your camera animations directly during gameplay.

    • Pause, resume, stop, or monitor animation progress. (Plans change.)

  • Blueprint Integration

    • Create and control the animation player from Blueprint.

    • Use Blueprint callbacks and helper functions to integrate camera animations into your gameplay systems.

  • Motion Sets

    • Combine multiple camera animations with weighted random selection. (Not every camera animation deserves an equal chance.)

  • Phantom Camera Motion Effect Tracks

    • Control Time Dilation and Lens Overlay effects as part of your camera animation.

  • Gameplay Synchronization

    • Use Start Animation callback keys and Blueprint hooks to synchronize camera animations with character animations, VFX, gameplay events, or custom logic.

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🎯 Typical Use Cases 🎯

  • Finishers

  • Takedowns

  • Combat Actions

  • Contextual Actions

  • And Whatever You Come Up With

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⚠️ Important Note ⚠️

The screenshots may contain third-party or project-specific assets such as characters, environments, animations, VFX, icons, and overlay materials.

These assets are not included with Phantom Camera Motion and must be supplied separately.

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Designed by devs, built for animators and devs. (Because we both know someone will find a creative way to use it that we never expected.)

 

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