
Beschreibung
đ Tibeuruâs Construction Editor â Basic
Precise in-viewport measurements for Unreal Engine level designers
Tibeuruâs Construction Editor â Basic is an editor-only toolkit for UE 5.7 designed for level designers who want clear, real-time size and angle feedback while building â without constantly opening Details panels.
â¶ïž Video Demo
đ„ Watch Tibeuruâs Construction Editor â Basic in action
đ Video demo: Coming soon!!
See real-time in-viewport measurements, asset saving, and Build Mode workflows.
đ Documentation & Setupđ Full documentation, installation instructions, and usage guide:
đ https://docs.tibeuru.com/plugins/construction-editor/construction-editor-basic
The documentation covers:
Plugin installation and enabling
In-viewport measurement tools
Build Mode workflows
Asset and Blueprint saving
Known limitations and editor requirements
đ In-Viewport Measurement Overlay
Get instant visual feedback directly in the viewport:
Display mesh size in X / Y / Z (width, height, depth)
Switch units anytime: cm, m, or Unreal Units
Show face angles with on-screen angle labels
Measure the angle between two meshes using their pivot points
Optional overlay support while using Epicâs Modeling Mode tools for a consistent workflow
đ§± Asset & Blueprint Management
Work faster with built-in asset tools:
Browse saved Static Meshes and Blueprints
Save selected meshes directly from the viewport
Merge multiple meshes into a single new asset
Optionally create a Blueprint on save
Configure collision complexity at save time
Choose whether the created Blueprint simulates physics
đ ïž Build Mode â Fast Placement
Designed for rapid blockouts and detailing:
Quick pick-and-place for repeated assets
Rotate placement around Z-axis using the mouse scroll wheel
Ideal for modular level construction
đŻ Built for Level Designers
If youâre blocking out or detailing levels and want constant size and angle awareness without breaking flow, Tibeuruâs Construction Editor â Basic is built specifically for you.
Note: This product is intended for Unreal Engine level designers and environment artists working inside the editor.




