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Mídia 1 do anúncio MultiViewProjectionTools (Custom Viewport, Multi Viewport, Multi Window)
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Descrição

MultiViewProjectionTools is a multi-viewport plugin for Unreal Engine that enables custom viewport layout, per-camera viewport rendering, standalone viewport windows, and flexible multi-camera monitoring and capture workflows.


MultiViewProjectionTools is a professional Unreal Engine plugin that enables multiple simultaneous viewports with custom layouts, per-camera rendering, and standalone viewport windows. The plugin renders directly through Unreal Engine’s native viewport system without using SceneCapture2D, ensuring maximum visual fidelity.

Trailer: Youtube
Doc: Link

Demo Project: Link

The plugin allows you to display multiple independent viewports simultaneously:

  • inside the main Unreal Engine viewport,

  • in standalone OS-level windows,

  • as fully customizable split-screen and grid layouts.

    MultiViewProjectionTools does NOT use SceneCapture2D.

  • All rendering is performed directly through Unreal Engine’s native viewport pipeline, providing:

  • correct Lumen, Nanite, shadows, and post-processing,

  • full Temporal AA / TSR support,

  • no additional render targets or capture latency,

  • significantly better performance compared to SceneCapture-based solutions.

    Core Features

  • Multiple independent viewports per camera

  • Per-camera rendering without SceneCapture2D

  • Standalone viewport windows (separate OS windows)

  • Custom layouts: split-screen, multi-window, grid

  • Camera or PlayerController-based viewport binding

  • Dynamic viewport size and position control

  • Works in Editor, PIE, and runtime

  • Designed for complex multi-camera workflows

  • Feature 1: Separate Window Viewports

    • Creates standalone viewport windows using Unreal Engine’s native window system (Slate).

    • Renders real camera views through the full engine rendering pipeline (no SceneCapture2D).

    • Automatic window lifecycle management:

      • windows are created and destroyed automatically.

    • Supports multiple independent windows simultaneously.

    • Works in both Editor and packaged builds (Runtime).

  • Feature 2: Widget Viewport (UMG / Slate)Embeds a real Unreal Engine viewport directly into UMG or Slate UI.

    • Uses the native rendering pipeline (post-process, lighting, TAA/TSR supported).

    • Supports dynamic resizing, DPI scaling, and aspect-ratio–aware rendering.

    • Can render a specific camera or player view.

    • Designed for high-performance camera previews and multi-view UI panels.

    • Control Main Viewport. Allows you to control the position and size of the main main Viewport.

Formatos incluídos