For different shapes, or any other requests, feel free to contact me
Scene setup
Real World Size
Radius= 80 cm
Centered to the world
Correct pivot
Zero transforms
Topology
Material and Texture
One material and one texture set
Fully unwrapped, none-overlapping
4K PBR textures: Ambient Occlusion | Color | Metallic | Roughness | Height | Normal
Normal map is DirectX expect for Blender which is OpenGL
Previews: Rendered in V-Ray