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Medios 1 para el artículo Ice Cave Modular Set and PCG Tool

Descripción

Game-Ready Ice Cave Modular Set created in Houdini, for use in Unreal Engine.
For more screenshots, videos, and breakdown please follow the link to the pack's Artstation page: ArtStation - Modular Ice Cave PCG Tool, Mark Kistanov
Fly-through the preview level can be found here: Ice Cave Modular set and PCG Tool

Short video guide of how to use the spline tool can be found here: Ice Cave PCG and Material Breakdown

Short video guide of MI parallax setiings can be found here: Ice Cave with Parallax effect


Set contains modular perfectly matching meshes for the walls, floor and ceiling, and separate 8 "Breaker" meshes to break tiling, add variations and dress area, contains Custom Collisions, 4K textures, Master Material and Material Instances, PCG Spline Tool, Preview and Stage levels, Custom Noise Textures, a couple of basic perticle systems for animation preview, etc.


Set is using a PCG Spline Tool, to deform and place meshes along the spline curve. Additionally tool has the abiltity to place "breaker" meshes with custom intervals to break tiling proceduraly. The tool has a tonn of settings for each mesh it uses, like position, offset, mirror, fwd axis, interval, random transform, etc.


Pack uses one master material and Material Instances for the walls, floor and ceiling. One material instance is using VT for the "breakers".
Material Instances have all the settings you usually expect from the material, like tiling, offset, tint, contrast, etc. for each channel like Albedo, Roughness, Glow, Normal, Dirt, Surface Imperfections, Specular, etc.

Option to use Parallax effect with all the settings, Option to use Virtual Texture (used for 8 "breaker" meshes)

Note: separate archive with Highpoly and Lowpoly meshes is available for download;
Note: separate archive with Textures is available for download;

Note: Separate Blender file is available for download.

Important: Virtual Texture Support

This project utilizes UDIM-based virtual textures for high-fidelity detail. If you do not have Virtual Textures (VT) enabled in your Editor or packaged build, textures may appear missing or display errors, as they are streamed and decoded via the VT system.

To enable VT in your project, please navigate to: Edit > Project Settings > Engine > Rendering > Virtual Textures

(Ensure "Enable Virtual Texture Support" is checked and restart the Editor.)

Important: Plugins to be enabled

The following plugins should be enabled in your project to avoid any issues:

ModelingToolsEditorMode;

PCGBiomeCore;

PCGBiomeSample;

PCG;

PCGExternalDataInterop;

PCGGeometryScriptInterop;

PCGInstancedActorsInterop;

MovieRenderPipeline

Additional Notes:

If you have suggestions, questions, requests, or need something about my products feel free to contact me! I will do my best to improve the quality of the pack or add needed assets.

Formatos incluidos

Archivos adicionales