
Descrição
📖 Documentation | 🎮 Playable demo | 📽️ Videos will be available later
ADS Inventory System is a modular inventory system for Unreal Engine 5. It is part of ADS Framework, a collection of independent systems that can be used on their own or combined depending on the needs of your project.
ADS Inventory System helps create, organize, modify, and query inventories usable by characters, containers, storage systems, and project-specific item logic.
This plugin is built around a GameInstance Subsystem, a Blueprint inventory logic class, an Actor Component for character or actor inventories, Data Tables, reusable item effect Blueprints, pickup and visual item Blueprints, Blueprint Interfaces, Event Dispatchers, and Blueprint-accessible functions. It provides a technical foundation and reusable tools to help structure your project logic while keeping your own gameplay rules, interfaces, visuals, and final design under your control.
The system is designed to support global inventories, per-character inventories, slot-limited inventories, storage and chest systems, item pickups, consumables, resources, key items, currencies, equipment data, materials, quest items, RPG projects, action/adventure projects, and custom gameplay architectures. It can be used with your own architecture, with other Fab assets, or with other ADS Framework systems if your project needs them.
Important:
A Framework is not a template. This system is part of a Framework. It provides a technical foundation, architecture, reusable tools, and integration points, but it does not automatically create the final inventory UI, final item usage rules, equipment logic, crafting logic, merchant logic, quest logic, save/load persistence, combat logic, final visuals, art direction, or production-specific gameplay behavior for your project.
Before purchasing, it is strongly recommended to read at least the Foreword, System Description, and What the System Does Not Do sections of the documentation.




