
Description
🚀 Effortlessly manage archives in your Unreal Engine projects with Runtime Archiver!
Easily archive and unarchive files and directories during runtime with support for popular formats like ZIP, Tar, Oodle, LZ4, and GZip. Fully cross-platform, Runtime Archiver works seamlessly on Windows, Android, Mac, iOS, Linux, and more. With both synchronous and asynchronous workflows, Runtime Archiver offers flexibility for various use cases, from saving game states to dynamically loading resources.
Quick links:
📄 Documentation
💬 Discord support chat
📌 Custom Development: [email protected] (tailored solutions for teams & organizations)
Key features:
Multiple Format Support:
Zip: Industry standard compression with append support
Oodle: High-performance game-oriented compression
Tar: Standard Unix archiving format
LZ4: Ultra-fast compression algorithm
GZip: Widespread compatibility
with a unified API
Flexible Operations:
Create and extract archives in storage or memory with efficient memory management
Handle individual files, entire directories, and raw binary data compression
Non-blocking async operations
Smart append mode for existing ZIP archives for incremental updates
Whether you're building a game that needs to handle user-generated content, manage downloadable content, or requires efficient data compression, Runtime Archiver provides the tools you need for robust archive management.