Zum Inhalt springen
Medium 1 für Eintrag Dirty Pawn System
0 Kommentare

Beschreibung

Video Showcase

Timestamps

Introduction

Wet/Height Effects

Mud Effects

Layer System

State Height Adjustment

Washing based on Height

Blood Stain Logic

Uniform Texturing

Dirty Hair Effects

Wash Fade Volume

Using existing Scenery

Sand and Snow

Timestamps

Introduction

Sand & Snow Elements

Using Water Volume within Sand/Snow Volumes

Using Fade Wash Volumes within Sand/Snow Volumes

Natural Sand/Snow Transitions

Workflow Example Video

Timestamps

Introduction

Implementing Snow

Setting up Interior Volumes

Setting up Snow Fade Volume

Fade Wash and Wetness Example

Setting up Water Volume

Australia Water/Mud Example

Environmental Examples

Update Notes

Sand+Snow Update Video
  • Volumes now overlap characters on begin play if initially overlapping.

  • Sand/Snow volume now has option to instantly transition on begin play if overlapping on play.

  • Metahuman character now has its own animations/animation blueprint.

  • Metahuman now has basic foot IK from third person template.

  • Added Interior Volume blueprint, volume will nullify effect of Sand/Snow within that volume. For use with interiors within Sand/Snow volume.

  • Wash volume now has option to turn off wet effect, washing smears/blood is optional also. This allows more flexibility for the wash volume, such as fading out snow near a fire.

Documentation

Discord

https://discord.gg/RsFMmHjjjY (You will need to go through verification process to view main channels.)

Wet, Smear, Mud, Blood, Sand, Snow effects for player pawn character.

Features height and volume based effects.

Enthaltene Formate