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Media 1 for listing Broken and Burned Trees Pack

Description

Destroyed, broken, fallen and burned trees.

Starting with 5.6 this pack is fully remade , with all current Unreal 5 tech.

Trees are nanite , fully opaque. PCG for procedural forest. Custom single layer water shader, remade photogrammetry textures and more.

Vegetation and Trees are immensely heavy for modern games to render, while this project started as a Unreal 4 targeting xbox one graphics - at the time - this pack provided you with highly detailed and rich models of fallen trees that are up to the then standard of triple A gaming.

As a technical artist with years of experience on some of the biggest triple A games , I bring you a particular set of skills - optimized and detailed vegetation and trees.

This pack aims to provide not only great tree models , but features and neat little additions - shader tricks, custom paintings, pcg template, water etc.)

This is the entire focus - a dead forest .

Use them as part of a bigger scene or to create an focused environment - destruction by man or nature!

Unreal 5.6:

All models are nanite fully opaque with no cards for best results.

Addition to the models you will find - robust materials , with master materials for vegetation and trees (not only dead one) with custom wind , comprehensive landscape master material, very adjustable water master material.

Another bonus is a system of "automatic" burning effect. Plaint on the terrain with a burned material - export a weightmap texture and import it as a Burned Map - automatically every asset placed in the burned zone will get the effect with transition!

Unreal 4:

16 different models of dead trees and bushes , each one with a specifically made LODs - something I take great care of doing for optimization purposes ! Good looking and aggressive - adjust them to your desired platform.

The trees and environment are inspired by personal references and are unique - hopefully they will be a powerful tool for many of your projects !

I take great care in building optimized assets, materials and environments with full custom LOD meshes and adjustments. up to a triple A games standard.

Now with latest Unreal 5.6 tech and using all features, nanite hardware lumen, pcg.

Example map with PBL lighting, pcg example forest, effects and fully assambled.

Included formats