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出品BP Extractorのメディア1

説明

BP Extractor is an Unreal Engine editor plugin that converts Blueprint-contained scene components into native editable Level Actors.

It is designed for artists, level designers, and technical artists who need to unpack Blueprint assemblies back into a clean scene structure for editing, layout, set dressing, or further production work.

Features:

- Extract Blueprint components into native Level Actors

- Preserve world transforms

- Preserve assigned assets and materials

- Preserve artist-editable component settings

- Create a clean extracted folder in the World Outliner

- Support nested Child Actor extraction

- Support one-step Undo

- Fast editor-only workflow

Supported extraction types:

- Static Mesh Components → StaticMeshActor

- Skeletal Mesh Components → SkeletalMeshActor

- Niagara Components → Niagara Actor

- Cascade Particle Components → Emitter

- Light Components → corresponding Light Actors

- Decal Components → DecalActor

- Audio Components → AmbientSound

- Child Actor Components → recursively extracted

Typical use cases

- Unpack Blueprint-based set dressing into editable scene actors

- Convert assembled props into directly editable level content

- Break down nested Blueprint structures

- Prepare scenes for manual polish, relayout, or optimization

Technical details:
- Editor-only Code Plugin

- Supported engine versions: Unreal Engine 5.6 / 5.7 / 5.8

- Platform: Win64

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