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Obsidian Realms - Darks Fantasy Dynamic Music System Pack 제품 등록을 위한 미디어 1개

설명

Legends Reforged - Adaptive Heroic Music System Pack

A fully integrated, plug-and-play adaptive music system crafted for modern adventure and action games. Drop it into your project and instantly enhance your world with responsive, state-driven music that evolves naturally alongside gameplay.

Key Features

Seamless Drag & Drop Setup


Designed for immediate use with minimal configuration required. Simply import and start using the system in your project right away.

45+ Modular Musical Elements


A rich collection of layered stems and musical fragments, carefully designed to be combined dynamically, allowing for endless variation and real-time musical evolution.

Intelligent State-Based Music Engine


The system automatically adapts music based on gameplay context, including:

  • Menu: calm, ambient tones that establish atmosphere during navigation

  • Exploration: evolving, minimal textures that shift between subtle motifs and near silence to support immersion and sound design space

  • Combat: energetic and tension-driven layers that intensify action

  • Boss: cinematic, large-scale arrangements designed for high-stakes encounters

  • Victory: uplifting and resolved themes that reward player progression

  • Game Over: restrained, fading musical cues that emphasize defeat and reflection

  • Silence Mode: complete removal of music to heighten tension, focus, or anticipation

Smart & Seamless System

No manual mixing or balancing required—everything is handled automatically by the engine. A single global controller gives you full access to the entire system, ensuring smooth transitions between states without breaking immersion.

Documentation

Full setup and usage guide included: Docs

Important

This project is built using Unreal Engine MetaSounds, which should be enabled by default. If not active, go to Edit → Plugins, search for MetaSounds, and enable it. For more information, refer to the official documentation: MetaSounds Docs

Notes

Only one instance of the Music System should be active at a time. Running multiple instances will trigger a warning to prevent conflicts.

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