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🚀 HyperCasual Game Engine – Modular Mobile Puzzle Templates & Arcade Toolkit
Build HyperCasual Games Faster. Smarter. Cleaner.
HyperCasual Game Engine - Mobile Puzzle Templates Toolkit is a modular Unity toolkit designed for rapid development of hypercasual, puzzle, and arcade-style games.
It provides a clean core architecture, reusable systems, and ready-to-use game templates with custom level editors, allowing you to prototype, reskin, and publish games quickly.
This package is ideal for developers who want scalable mechanics, editor tooling, and production-ready code - without starting from scratch.
🕹️ Play demo: Browser Demo | Android Demo
Ads Are NOT Included
âś… 30 Fully Playable Game Templates
#1 Arrow Escape - Grid-based logic puzzle with JSON level editor
#2 Block Associations – Drag & drop matching puzzle with hints
#3 Color Block Jam – Group-movement color puzzle
#4 Jigsaw Puzzle – Dynamic image slicing with snap logic
#5 Drop the Dog Jam – Physics-based puzzle with SDF hole system
#6 Pixel Shooter 3D - Color-matching puzzle-shooter with conveyor belt and abilities.
#7 Topic Stack - Category-based item sorting with lock-in mechanics.
#8 Solitaire Associations - Card-based solitaire with category matching, hints, and undo.
#9 Coffee Go - Conveyor-based coffee cup color-sorting puzzle.
#10 Bricky Bounce - 3D layered brick-breaking with ball routing and physics destruction.
#11 Hole Loop Jam - Conveyor-loop puzzle with BFS pathfinding and pot-filling mechanics.
#12 Coffee Color Block - Color-matching conveyor puzzle where coffee cups fill shaped blocks on a grid.
#13 Color Brick Loop - Circular conveyor belt puzzle with cannon-based goal elimination.
#14 Good Swipe - Swipe-based item sorting puzzle with combo scoring and collection targets.
#15 Drop Marbles - Physics-based marble release and conveyor routing puzzle with color-matched fill targets.
#16 Sand Flow Puzzle - Sand physics puzzle with conveyor belt suction, pixel art displays, and three booster types.
#17 Snake Out - Grid-based snake pathfinding puzzle with bidirectional drag movement and color-matched holes.
#18 Donut Master - Shape-matching assembly puzzle with multi-line conveyors delivering donut boxes onto a target board.
#19 StackFill - 3D block-stacking puzzle with tap-to-place mechanics and wall constraints on XY and YZ planes.
#20 Crowd To Bus - Color-sorting puzzle where players move people groups on a grid to match them with bus compartments.
#21 Cat Block Slide: Timed sliding-block merge puzzle where colored block pieces are aligned around wall obstacles to assemble each color's full shape.
#22 Sorty Cars: Parking-slot color-sorting puzzle where the top car of each slot is moved until every slot holds a single color.
#23 Foodie Sort: Turn-based food-sorting puzzle with food types, swap foods between adjacent lines to match triples and advance every line's turn queue.
#24 FitBlast: Pedestal shape-fitting puzzle where 14 block shapes are dragged from a starting tray onto pedestals, clearing each pedestal when it is fully filled with a single color.
#25 Slide Block: Drop-and-chain color puzzle where blocks are slid up into a grid to trigger BFS chain clears, with wildcard tiles sweeping any matching color
#26 Parking Slot Match: Conveyor-based car color-matching into parking lines.
#27 Color Tile Flow: Tile routing puzzle with colored directional arrow paths.
#28 Color Pixel Crush: Dual-grid cannon puzzle with ammo-limited color-matching shots.
#29 Jig Sort: Block-sorting jigsaw with stacked column boxes and shape fitting.
#30 Charge Out Puzzle: Timed block-placement puzzle with conveyor delivery and fill areas.
Each module includes:
Game logic
Level flow (1 example level)
UI integration
Custom editor tools (where applicable)
đź› Core Features
Modular, extensible architecture
Shared core systems (Audio, UI, Camera, Level Management)
Custom Unity Editor Windows for fast level creation
Data-driven levels (JSON / ScriptableObjects)
Namespace isolation (HypercasualGameEngine)
No third-party dependencies
Mobile-ready (Android & iOS)
Clean, well-structured C# code
đź’ˇ Who Is This For?
Hypercasual & mobile game developers
Indie studios & solo devs
Rapid prototyping & game jams
Developers learning Unity editor tooling
Teams building reskinnable puzzle games
đź“„ Documentation & Support
đź“© Support: [email protected]
Responses within 24–48 hours.
Technical details
Modular hypercasual game engine with scalable architecture
30 complete, playable game templates included
Designed for rapid prototyping, reskinning, and expansion
Custom editor tools for fast and intuitive level creation
Data-driven level systems (JSON & asset-based workflows)
Shared core systems for audio, UI flow, camera, and level management
Clean separation between core systems and game-specific logic
Plug-and-play game modules with minimal setup
Mobile-optimized gameplay flow and performance-friendly design
Easily extendable to add new mechanics or game types
Built for hypercasual, puzzle, arcade, and jam-style games
Well-structured project layout for long-term maintenance
Includes detailed documentation and usage examples







