
Beschreibung
This pack provides a collection of 11 medieval village house assets, designed for building atmospheric environments.
The focus of this pack is on architectural house elements, suitable for small to medium-sized scenes such as villages, ruins, or dense vegetation environments. Assets are intended to be combined freely to create varied layouts while maintaining a consistent medieval visual style.
OVERVIEW - https://youtu.be/fGo-ulnzU3w?si=gA_aiLc28iyESpWr
BIG HOUSE OVERVIEW - https://youtu.be/yDAkvoR4iEY?si=77j4TRWlHd64UAAQ
Important Notes
LOD settings are optimized for dense environments. For large open scenes or long-distance visibility, LOD screen sizes may need adjustment.
Assets are delivered without smooth shading applied. Applying smooth shading without proper normal control may negatively affect the visual quality.
Blueprints included are example implementations based on timelines and should not be considered production-grade gameplay optimized code.
Fire elements used in Blueprints are static meshes with emissive materials and are provided for demonstration purposes only. Buyers should replace them with their own particle or Niagara effects.
The PCG plugin is required for splines and must be enabled.
Please note that the foliage shown in the rendering is merely illustrative and is not part of this pack, it is only to give you a good idea of what a game using this pack would look like.
Total Models: 143 Static Meshes
LODs: Yes (optimized for small scenes; screen sizes may require adjustment)
Collisions: Custom optimized UCX collisions
Materials: Mostly 4K (shared materials)
Triangle Count: Between ~200 and ~65,000 triangles per asset, depending on complexity
Engine Compatibility: UE 5.3.2 , 5.4 , 5.5 , 5.6 and 5.7
Scene foliage used for promotional purposes is by [
Project Nature], licensed under
FAB Standard License

















