The wall material with old industrial windows was made in Substance Designer with great attention to detail and materials.
The displasment function is not activated in the Unreal material. Depending on the Unreal version, displasment can be implemented in different ways. Choose the one that suits you best. A height map is included.
7 textures 4K, PBR:
- AO
- Base Color
- Metallic
- Roughness
- Normal
- Emission
- Height (Displace)
Circular animation from Marmoset at the link https://youtu.be/HaFNZG8m32M