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Character LightRig - Automatic Preset-Based Lighting System ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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Character LightRig - Automatic Preset Based Lighting System

Character LightRig is an automatic, camera and pose aware lighting system for Unreal Engine. Position your character, pick a preset, and the lights follow. No hand placement, rigging or keyframing.

๐ŸŽž Teaser Video

๐ŸŽž Product Demonstration

It reads the character's body, head, and eyes plus the camera, and solves the most flattering light angles in real time, in-editor. Preset-driven lighting with a companion post-process preset system. Great for cinematics, virtual production, MetaHuman or custom character showcases.

Features include:

  • Compatible with Unreal Engine 5.7 and 5.8

  • Automatic, camera and pose aware lighting that tracks the character in real-time

  • One-click light presets and post-process presets, varied looks in seconds

  • Works with MetaHuman, Manny & Quinn out of the box, skeleton-agnostic for custom characters

  • Full control panel: add light rigs, bind characters, tweak global settings for lighting presets

  • Works in the editor and in packaged builds.

  • Includes a demo scene, sample presets, and a full PDF guide + video tutorial

  • Recreated and enhanced MetaHuman Creator Lighting setups as presets + Additional Starter Pack Lighting presets

Notes:

  • Requires the Virtual Production Utilities plugin (enabled in the project)

  • The setup tooling (control panel) uses an Editor Utility Widget

  • Current camera limitation: Does not support automatic camera cuts and camera switching. Use a per shot sequencer for cinematics.

For more information check out the Docs and Resources at the following links:

๐Ÿ“• Documentation

๐ŸŽ“ Video Tutorial

๐Ÿ– Discord Community and Support

Thank you. The Light Follows

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